Update Log

Update /10/29/2018:

  • Henchman now take crystals and jewelry as a cut of the loot
  • Wall torches (with dyeable flames) can now be made by tinkers
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  • potential bug fix for rare detect hidden scenario that freezes the server
  • The Ancient Pyramid and Hythloth have been decorated a bit more to give it an Egyptian feel
  • Waterskin fix when doing necrotic alchemy or herbalism
  • Fixed a couple of NPC/PC sound issues
  • More map cosmetic tweaks

Updated 10/21/2018:

  • Changed crystalline jars to crystalline flasks, giving them a unique appearance from other jars
  • Changed the appearances of messages in a bottle so they don’t look like ale bottles
  • Changed the design of the Mines of Morinia, giving it a distinct environment from other dungeons
  • Stealing now only requires your hands be free of weapons, but it does not apply to pugilist gloves
  • Standardized some food items (code) so (a very few) will be deleted upon server reboot to apply the changes
  • Waterskins now have 10 uses when filled, but dirty waterskins still have a single use until filled with fresh water
  • NOTE: Any currently filled waterskins will need to be refilled

Updated 10/15/2018:

  • Fixed some magic talisman appearance ids set incorrectly
  • Fixed buy/sell gold discrepancies
  • Added alchemy tubs to clean bottles and jars
  • Fires of Hell has been tweaked to be more hellish
  • Fixed a bug when trying to steal dungeon containers
  • Altered lockpicking to be practiced from zero without training
  • Players now have a choice whether they want classic poisoning or the newer infectious weapons (see [helpme command)

Updated 10/7/2018:

  • Boats now are partial hue so they look much better when you dye their color
  • Added some new, unusual items to be discovered
  • More cosmetic map fixes
  • Changed seaweed item appearance to something smaller
  • Removed potion keg dye tubs since the potions in them override the color, making the dye tubs useless
  • Fixed sapphire elemental’s color and name
  • Bandages now default to white/no color, instead of the color cloth they may be cut from
  • Added more merchants to the Village of Whisper

Updated: 10/02/2018

  • Skill caps should be ignored with magic item skill bonuses
  • Auto looting for gems now encompasses both gems and jewels
  • Some cosmetic land fixes to the Savaged Empire for better house building
  • Fixed a flaw in peacemaking that would cause a crash
  • Fixed animals tamers to sell land-specific animals

There is another update patch released today that fixes/adds/tweaks a few things. 9/29/2018

  • Skill caps should be ignored with magic item skill bonuses
  • Auto looting for gems now encompasses both gems and jewels
  • Some cosmetic land fixes to the Savaged Empire for better house building
  • Fixed a flaw in peacemaking that would cause a crash
  • Fixed animals tamers to sell land-specific animals

There is another update patch released today that fixes/adds/tweaks a few things. 9/20/2018

  • More cosmetic map fixes, especially for the Serpent Island
  • Fixed Meteor Swarm spell because it wasn’t working
  • Changed Meteor Swarm to drop meteors instead of shooting fireballs
  • Fixed a couple of typos in speech and books
  • Changed header in the construction contract gump
  • Removed bogus entry in the custom artifact book
  • Made constructed small forges animated with light
  • Added new trap type that melts jewelry

 

Update Release Today 9/9/2018:

  • Fixed flax to have only one item id for better collecting
  • Increased the amount of saved backups to 6
  • Fixed a flaw in the Magic Trap spell triggering when traps are placed on the floor
  • Fixed a particular issue of logging a character’s actions when pets were involved
  • Fixed the ranger map to add the newer dungeon locations
  • Fixed spawners for special monsters
  • Added bananas, coconuts, and dates to the types of fruit you can get from trees
  • Pirate Isle is changed to a tropical island

Update Released Today Sept-6-2018:

  • Moonstones fixed to work in Ambrosia and Kuldar
  • The quest to escape Kuldar has been fixed and tested
  • Various cosmetic fixes to the world maps
  • Tinker jewelry crafting modified and expanded again
  • The artifact “Pandora’s Box” has been fixed as Razor was opening it on map changes and thus losing charges
  • “Potions of Rebirth” have added descriptions so players know how to use them better
  • Harpy songs have had their effect time reduced as it was way too long