Update Log

— 2019-01-xx ————————————————————————————-

The ‘Help’ menu on the paperdoll has been revamped to provide additional information and options
Almost all gumps have been redone to a common theme and provide consistency in appearance
Gives graphical access to many of the features that this game has
You can now make music playlists that the game will draw from when you change regions
Added a quick bar option for common commands
Mortician/Healer added to the Black Magic Guild
Drunken Pirate added to the Thieves Guild
Fixed guards so they go back to their patrols after fights
Some monsters now talk during battles
Tailors can now make bags
Black pearls, spider silk, and granite graphics altered for easier in-game use
Carpenters can now identify and fix wooden weapons and armor
Blacksmiths no longer fix wooden weapons and armor
Fixed courier mail that was being sent by nobody
Some invulnerability potion exploits fixed
Potions are meant for corpse retrieval and avoiding dangers
So opening containers, doing certain skills, and dealing with townsfolk are not available in this state
Neither is looking through corpses that do not belong to the one that is invulnerable
You cannot use magic and you cannot close doors (but you can open them) to remove that element of griefing
You cannot have your pet attack anyone while you are invulnerable
You cannot use bandages in this state as well
Mapmaker pens, scribe pens, and blacksmith hammer graphics altered for easier in-game use
Randomly magical quivers are now added to the game
Fixed an error where magic instruments, dropped from monsters, weren’t magical
Bone polish brushes added to the game and are sold by necromancers and witches
Since there are so many bones and skulls one can find, you can use these brushes to polish them
Polished bones and skulls are used when making bone armor now
Replaced the two introduction books’ gumps in the Time Lord chamber
In game reagent counter bars now update when casting spells or doing alchemy-style crafting
Stargates have been removed
Potion bottles have been graphically updated for easier in-game use
Now lesser, normal, and greater have slightly different width bottles to help visual identification
Spells that summon elementals, daemons, and undead last much longer
Souvenirs will now be given to the holder (but only one of each) of some quest items when completed
(Candle of Love, Chaos Serpent Stone, and Orb of Logic…for example)
Undertakers can now venture and live on Dracula’s island as necromancers and death knights
Any pets or summons these characters have will not be attacked by undead island inhabitants
Town music has been randomized for more variety
Arms lore now gives a benefit to weapon damage
Fixed Halloween costumes due to wrong body values
Disguise kits and incognito spells now allow you to enter villages safely if you are a criminal
Merchants still will not train or sell/buy from disguised criminals
Committing criminal acts will ruin the disguise
Disguise kits have only a single use and may be purchased normally from thieves and assassins
Camping tents now have a chance of setup failure due to failed skill checks, consuming uses
Shepherds spawn in some public areas, to more easily stable pets for logging out
Carpenters can now make kindling from logs
Batches of kindling can now be made instead of one at a time
Picked crops now go straight into your backpack, if there is room
Axes lose durability if you chop trees with them, but self repair axes may avoid the loss
Some vampires have been redone to add more flavor
New Essence Orbs added
New alchemy potions added
They don’t work like traditional potions so alchemists sell books that describe them Meant to make the alchemist more of an adventuring class
New alchemy reagents added for the new potions
Due to the extra reagents, reagent loot will generate based on character skill
This more focuses found reagents toward a character’s particular style
So necromancers will find more necromancer reagents, as an example
Automatic looting options have been added for the new reagents
Castle Dracula has been redone to incorporate a Transylvania-style town and a more gothic castle
Castle is more like a megadungeon with mostly gothic themes and classic D&D layout
Only necromancers, undertakers, and death knights can use most of the businesses in that village
Magery summon spells have a chance of stronger creatures based on evaluate intelligence
Coffins, caskets, and sarcophagi are new containers that can be found or crafted
Dead adventurers may be found when traveling the land
Derelict boats (not ships) may be found when traveling the high seas
Grave digging has a random chance of not only chests, but also coffins, caskets, or sarcophagi
Animate dead is more versatile and has consistent necrotic-themed summons
Some blacksmith errors fixed when finding forges
Magic scissors now alter leather caps into other hat appearances
Dwarven ore and elven wood added to the world for crafters with over 100 skill
You can no longer setup a tent while in combat
More cosmetic map tweaks

Update /10/29/2018:

  • Henchman now take crystals and jewelry as a cut of the loot
  • Wall torches (with dyeable flames) can now be made by tinkers
  • potential bug fix for rare detect hidden scenario that freezes the server
  • The Ancient Pyramid and Hythloth have been decorated a bit more to give it an Egyptian feel
  • Waterskin fix when doing necrotic alchemy or herbalism
  • Fixed a couple of NPC/PC sound issues
  • More map cosmetic tweaks

Updated 10/21/2018:

  • Changed crystalline jars to crystalline flasks, giving them a unique appearance from other jars
  • Changed the appearances of messages in a bottle so they don’t look like ale bottles
  • Changed the design of the Mines of Morinia, giving it a distinct environment from other dungeons
  • Stealing now only requires your hands be free of weapons, but it does not apply to pugilist gloves
  • Standardized some food items (code) so (a very few) will be deleted upon server reboot to apply the changes
  • Waterskins now have 10 uses when filled, but dirty waterskins still have a single use until filled with fresh water
  • NOTE: Any currently filled waterskins will need to be refilled

Updated 10/15/2018:

  • Fixed some magic talisman appearance ids set incorrectly
  • Fixed buy/sell gold discrepancies
  • Added alchemy tubs to clean bottles and jars
  • Fires of Hell has been tweaked to be more hellish
  • Fixed a bug when trying to steal dungeon containers
  • Altered lockpicking to be practiced from zero without training
  • Players now have a choice whether they want classic poisoning or the newer infectious weapons (see [helpme command)

Updated 10/7/2018:

  • Boats now are partial hue so they look much better when you dye their color
  • Added some new, unusual items to be discovered
  • More cosmetic map fixes
  • Changed seaweed item appearance to something smaller
  • Removed potion keg dye tubs since the potions in them override the color, making the dye tubs useless
  • Fixed sapphire elemental’s color and name
  • Bandages now default to white/no color, instead of the color cloth they may be cut from
  • Added more merchants to the Village of Whisper

Updated: 10/02/2018

  • Skill caps should be ignored with magic item skill bonuses
  • Auto looting for gems now encompasses both gems and jewels
  • Some cosmetic land fixes to the Savaged Empire for better house building
  • Fixed a flaw in peacemaking that would cause a crash
  • Fixed animals tamers to sell land-specific animals

There is another update patch released today that fixes/adds/tweaks a few things. 9/29/2018

  • Skill caps should be ignored with magic item skill bonuses
  • Auto looting for gems now encompasses both gems and jewels
  • Some cosmetic land fixes to the Savaged Empire for better house building
  • Fixed a flaw in peacemaking that would cause a crash
  • Fixed animals tamers to sell land-specific animals

There is another update patch released today that fixes/adds/tweaks a few things. 9/20/2018

  • More cosmetic map fixes, especially for the Serpent Island
  • Fixed Meteor Swarm spell because it wasn’t working
  • Changed Meteor Swarm to drop meteors instead of shooting fireballs
  • Fixed a couple of typos in speech and books
  • Changed header in the construction contract gump
  • Removed bogus entry in the custom artifact book
  • Made constructed small forges animated with light
  • Added new trap type that melts jewelry

Update Release Today 9/9/2018:

  • Fixed flax to have only one item id for better collecting
  • Increased the amount of saved backups to 6
  • Fixed a flaw in the Magic Trap spell triggering when traps are placed on the floor
  • Fixed a particular issue of logging a character’s actions when pets were involved
  • Fixed the ranger map to add the newer dungeon locations
  • Fixed spawners for special monsters
  • Added bananas, coconuts, and dates to the types of fruit you can get from trees
  • Pirate Isle is changed to a tropical island

Update Released Today Sept-6-2018:

  • Moonstones fixed to work in Ambrosia and Kuldar
  • The quest to escape Kuldar has been fixed and tested
  • Various cosmetic fixes to the world maps
  • Tinker jewelry crafting modified and expanded again
  • The artifact “Pandora’s Box” has been fixed as Razor was opening it on map changes and thus losing charges
  • “Potions of Rebirth” have added descriptions so players know how to use them better
  • Harpy songs have had their effect time reduced as it was way too long